Marshal

LINK TO DOWNLOAD

DOWNLOAD INFORMATION: It’s a .pdf file, you’ll need Adobe Acrobat Reader (or a similar program) to open it.

SOURCES REQUIRED: You’ll need access to the Miniatures Handbook to get the most use out of this class as (like the hexblade) almost all of the flavor text has been left out.

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The marshal class as it stood initially was a mediocre class that was supposed to fill a party buffing role, something akin to a bard. While they did this well at higher levels, at low levels they were largely ineffective; any attempts for the marshal to get into combat with his allies was often met with mediocrity due to his average base attack bonus. Things have changed; now the marshal has a full base attack bonus (like that of a fighter) and including his ability to wear heavy armor and carry shields, he should be a much more effective melee combatant.

The auras have had a little work done to them; I made minor auras scale with level instead of being dependant upon charisma and I’ve made major auras scale faster (topping off at +5 instead of +4). In addition to this, I’ve given the marshal the eventual ability to grant standard actions (beginning at 12th level) and his capstone (20th level) ability allows him to grant an ally a full round action once per day. At certain points in their level progression, the marshal gains the ability to double up on their auras, initially they gain the ability to emit two minor auras at 8th level and upon reaching 16th level they are able to emit two major auras.

Finally, to cement the marshal’s fearless bravery in inspiring his troops, the marshal becomes immune to fear at 10th level. All allies who are within 60 feet of a marshal possessing this ability gain a bonus to saving throws against fear effects equal to one-half the marshal’s level.

~ by Gene on July 14, 2009.

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